In this post, I look at multiple different initiative systems from the games I’m drawing inspiration from. We’ll look at how they work, and how they alter the feel of each game. At the end of the post I’ll explain the 2 systems that I’ve been thinking about using, the pros and cons of each
It’s time to design our first weapon for the Skyrim Tabletop Conversion Project, the iron dagger. First we have to understand how the dice from that Star Wars RPG work; and how we plan to use them for our game. If all goes well, Alvor will be hiring us as his apprentice in Riverwood.
Today for our game design challenge we will be looking at how our characters regenerate resources. Last time we created 3 resources, stamina, magicka, and focus. We also talked about how to calculate a characters maximum. We need our characters to be able restore their resources during battle, so let’s dive in. Regeneration Initially
Description This RPG by Fantasy Flight Games has a 3 part series to it. Each piece is considered a whole game in itself, but the core mechanics are the same across all games. The exceptions lie in the theme, character classes, and character backstory/motivations. Briefly in order of release: Edge of the Empire – Scoundrels
A Simple Idea My first project here on Game Design Notes started as a simple idea. One of our game group members said it would be cool if there was a Skyrim version of the Star Wars RPG by Fantasy Flight Games (we’ve mostly played Age of Rebellion). My first thought was Dungeons & Dragons.