Designing Weapons The Skryim Tabletop Conversion Project needs some weapons! In the last post we created our first weapon. Today we will take a look at what the rest of the iron weapons should look like and how the iron material feels across each weapon type. Our dagger was a light weapon, simple to handle,
It’s time to design our first weapon for the Skyrim Tabletop Conversion Project, the iron dagger. First we have to understand how the dice from that Star Wars RPG work; and how we plan to use them for our game. If all goes well, Alvor will be hiring us as his apprentice in Riverwood.
Today for our game design challenge we will be looking at how our characters regenerate resources. Last time we created 3 resources, stamina, magicka, and focus. We also talked about how to calculate a characters maximum. We need our characters to be able restore their resources during battle, so let’s dive in. Regeneration Initially
Today we continue with our game design challenge and look at health, magicka, and stamina. Health, Magicka and Stamina This wouldn’t be an Elder Scrolls game without Magicka and Stamina. This begs the question, how are we even going to cast spells? The RPG doesn’t have a stat for magic, but it does have
Let’s talk about stats and skills for this game conversion. The RPG has 6 different base stats that determine how good you are at skills. Here’s a sample character from the Age of Rebellion Game: Each skill is tied to a characteristic, this gives you a baseline for skills. Characters with high brawn have more
A Simple Idea My first project here on Game Design Notes started as a simple idea. One of our game group members said it would be cool if there was a Skyrim version of the Star Wars RPG by Fantasy Flight Games (we’ve mostly played Age of Rebellion). My first thought was Dungeons & Dragons.