If you’re like me you probably enjoy a good dose of video games from time to time. Here are a few video games that have made it to the table top. Click on the images to view more details: XCOM The Board Game by Fantasy Flight Games
In this post, I look at multiple different initiative systems from the games I’m drawing inspiration from. We’ll look at how they work, and how they alter the feel of each game. At the end of the post I’ll explain the 2 systems that I’ve been thinking about using, the pros and cons of each
It’s time to design our first weapon for the Skyrim Tabletop Conversion Project, the iron dagger. First we have to understand how the dice from that Star Wars RPG work; and how we plan to use them for our game. If all goes well, Alvor will be hiring us as his apprentice in Riverwood.
Let’s talk about stats and skills for this game conversion. The RPG has 6 different base stats that determine how good you are at skills. Here’s a sample character from the Age of Rebellion Game: Each skill is tied to a characteristic, this gives you a baseline for skills. Characters with high brawn have more
A Simple Idea My first project here on Game Design Notes started as a simple idea. One of our game group members said it would be cool if there was a Skyrim version of the Star Wars RPG by Fantasy Flight Games (we’ve mostly played Age of Rebellion). My first thought was Dungeons & Dragons.