Resource Regeneration

Today for our game design challenge we will be looking at how our characters regenerate resources.

Last time we created 3 resources, stamina, magicka, and focus. We also talked about how to calculate a characters maximum.

We need our characters to be able restore their resources during battle, so let’s dive in.

 

Regeneration

Initially I thought we should just have a default value, say 1 or 2 resources regenerated each turn. But it just didn’t feel right. Then I thought maybe you regenerate half of your maximum, still a little off.

Again I think this should be tied to a characteristic. They make up our character at the most basic level and we should be able to feel that throughout all aspects of our character.

On that idea of half your max, we can tweak it. Each resource total is made up of two characteristics. How about we take 1 of them for Regen?

For stamina agility makes sense. Maybe intellect for Magicka and Cunning for focus? Let’s look at our sample character from last time.

 

  • Characteristics
    • Brawn 3
    • Agility 2
    • Willpower 2
    • Intellect 1
    • Cunning 2
    • Dexterity 1
  • Resources
    • Stamina 5
      • Regen 2
    • Magicka 3
      • Regen 1
    • Focus 3
      • Regen 2

 

This feels better, and notice that even though our character has 3 for Magicka and focus, he has different Regen rates.

 

Balancing

Here comes the balancing problem, Agility, intellect, and Cunning just became way more important than the other 3 characteristics, not good.

We are still missing 1 important stat, health. Let’s make health the sum of Brawn, Willpower, and Dexterity. These seem to fit;  now our character looks like this:

 

  • Characteristics
    • Brawn 3
    • Agility 2
    • Willpower 2
    • Intellect 1
    • Cunning 2
    • Dexterity 1
  • Resources
    • Health 6
    • Stamina 5
      • Regen 2
    • Magicka 3
      • Regen 1
    • Focus 3
      • Regen 2

 

Now we get an interesting balancing act. The more health you have, the slower you regenerate resources. I like the balance we have here for now. 

Each characteristic contributes in it’s own unique ways. Each is also as important as the others when creating a character.
Speaking of creating characters… that sounds fun! Let’s do that next time!

 

Thanks for reading,

Brock