Brotherhood of Steel – Factions – Fallout ICRPG

Brotherhood of Steel The Brotherhood of Steel is a military based group, descendant from the U.S. Military. Their doctrine primarily includes recovery of pre-war technology, and cleansing the wasteland of abominations caused by radiation. BoS soldiers will fire on sight of super mutants, ghouls, and synths. TECHNOLOGY SCAVENGERS: The Brotherhood puts high emphasis on retrieving

Fallout ICRPG – Factions – Raiders

RAIDERS Raiders scour the wasteland in small packs and gangs looking to steal and murder to survive. Raiders are brutal and usually armed with pipe weapons and crudely made welded or leather armor. INSPIRE FEAR: Raiders will attempt to incite fear in their victims and will use violence to get what they want. GORILLA TACTICS:

Fallout ICRPG – Weapons & Equipment

Universal Starting Equipment (Choose Three) Rope & Hook, +3 DEX when climbing Standard issue grapple gear. Includes 50 feet of rope and a curved metal anchor. Enhanced Targeting Card Attach to an Energy Weapon. When rolling ENERGY EFFORT on a D8, if you roll a natural 8 roll again. There is no limit to how

Fallout ICRPG – Class – Merc

Merc Many in the wastes have become guns for hire. Mercs fill many roles, couriers, assassins, bodyguards. “No job is too dangerous, for the right price” Starter Reward: Rapid Fire Module (Attach to a weapon, when rolling damage 1’s and 2’s explode) Milestone Rewards: Combat Knife (3 count, STR, Concealable, Thrown, Silent) Silencer (Attach to

Fallout ICRPG – Class – Knight

Class – Knight Trained by the Brotherhood of Steel, knights pilot large power armor suits. A knight in full armor is a walking tank. “My Power Armor protects me and the Brotherhood.” Starter Reward: T51b Power Armor (1 Heart, +3 Armor, Uses Power Dynamic Dice) Milestone Rewards: Fusion Cores  (5 count, as as action, consume

Fallout ICRPG – Class – Junkie

Class – Junkie Addictive substances can be found all over the wastes. Many provide extreme highs while also being very addictive. Junkies seek out their next hit and become somewhat tolerant of Withdrawal effects. “Just gotta get a little more jet.” Starter Reward: Speed Syringe (Take 1 CHEM then perform an action) Milestone Rewards: Inhaler

Fallout ICRPG – Starter Loot

Starter Loot (Choose One) Bowler Hat, +1 END Wasteland Survival Guide, +1 INT Fedora, +1 CHR Welding Goggles, +1 PER Leather Boots, +1 AGI Sunglasses, +1 LCK Scrap Electronics, +1 Energy Effect Weapon Mods, +2 Weapon Damage Scavengers Gloves, +3 When rolling for LOOT Binoculars, +3 PER while scouting Astoundingly Awesome Tales #7, +3 Ultimate

Fallout ICRPG – Bioforms

Bio-Forms HUMAN: The most common folk that wander the earth. Humans are versatile and cover many roles. While not the most robust creature, humans as a whole have proven the test of time. Humans get +2 points during character creation. GHOUL: Once human, forever changed by massive amounts of radiation. Ghouls are not welcome in

Fallout ICRPG – Stats and Effort

Special Stats Most of the stats from the original ICRPG rules stay the same. Some have been renamed to match those of the Fallout universe. There is also 1 additional Stat. STRENGTH (STR) Strength is your brute force. It determines your effectiveness with melee and unarmed weapons. This is the same as the ICRPG core

Fallout ICRPG Conversion

Hello everyone! I’ve been working steadily on an ICRPG conversion of the Fallout universe. The recent news of Fallout 76 got my nostalgia turned up and I have more drive than ever to get this completed. I’ve been slowly creating a single large document. That isn’t going quick enough for me, so I’m going to