Quick Links
- S.P.E.C.I.A.L. Stats and Effort
- Bio-Forms
- Starter Loot
- Weapons & Equipment
- Classes (In Progress)
- Perks (In Progess)
- Power Armor (In Progess)
- Weapon List (In Progess)
- Factions & Enemies(In Progess)
- Loot Tables (In Progess)
- Free Online Play Assets
Bio-Forms
HUMAN: The most common folk that wander the earth. Humans are versatile and cover many roles. While not the most robust creature, humans as a whole have proven the test of time.
Humans get +2 points during character creation.
GHOUL: Once human, forever changed by massive amounts of radiation. Ghouls are not welcome in all circles due to their altered appearance.
+2 END, Whenever a Ghoul would suffer from Radiation they heal 1D6 instead, Feral Ghouls are passive towards Ghouls unless provoked.
SYNTH: Created by the Institute, Synths appear human in every way. They Eat, Sleep, Bleed, and are affected by Radiation. However their design prevents aging and enhances them more than a standard human.
+1 STR, +1 AGI, +1 INT
ROBOT: Numerous robots were created before the Great War. Now these robots wander the wastelands. Constructed of Heavy Metals, Plastics, and Glass make them exceptionally durable.
+2 ARMOR, Pick your model below, Cannot take CHEMS
- PROTECTRON: +10 CARRY Slots
- ASSUALTRON: Eye-Laser: PER WEAPON: Initiate charge with an ACTION, Laser fires for ULTIMATE in 1D4 ROUNDS.
- Mr. HANDY: 3 Appendages, Hover speed
- ROBOBRAIN: +2 INT
If you’ve got ideas, or would like to suggest changes, head over to the Discord