Brotherhood of Steel – Factions – Fallout ICRPG

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Brotherhood of Steel

The Brotherhood of Steel is a military based group, descendant from the U.S. Military. Their doctrine primarily includes recovery of pre-war technology, and cleansing the wasteland of abominations caused by radiation. BoS soldiers will fire on sight of super mutants, ghouls, and synths.

TECHNOLOGY SCAVENGERS: The Brotherhood puts high emphasis on retrieving technology. They will defend their finds viciously.
HIGH-TECH EQUIPMENT: Brotherhood soldiers often use use energy weapons such as laser rifles and pistols. It is also common for their members to wear T51-B suits of power armor.
AIR SUPERIORITY: The Brotherhood maintains an almost monopoly on air vehicles. Troops are often deployed and supported by Vertibird Assault Transports.
MILITARY RANK: BoS soldiers are given strict military ranks. Promotions occur based on past performance, training, and dedication to the Brotherhood and its ideals.

BoS Generator

1D4 STATE
1 Recovering technology from a research site
2 Defending a base, outpost, or location
3 In a fire fight with a known enemy (1-raiders, 2-ghouls, 3-super mutants, 4-synths)
4 Being dropped by a Vertibird
1D4 BEHAVIOR
1 Ignore outsiders and civilians
2 Offer Aid
3 Create a defensive perimeter
4 Move to more defensive position
1D4 UPGRADE
1 Automatic Weaponry: Whenever a soldier attacks they may make a second attack for free.
2 Gatling Laser: One of the soldiers wields a gatling laser. When the user attacks they may make 3 attacks, does ENERGY damage.
3 Reinforcements: In 1D4 ROUNDS a vertibird will drop off additional troops.
4 Vertibird: A vertibird flys overhead providing covering fire with its minigun. Every 1D4 ROUNDS it does a strafing run. The run is a straight line that extends far, all creatures near to the line take 2D6 damage.

Brotherhood Scribe

ROLLS: +2 PER, +3 INT
HEARTS: 1
LOOT: 1xBOS, 1xMedical

ACTIONS
ATTACK-LASER PISTOL: ENERGY damage, NEAR, AGI. Attack rolls of 15+ deal an additional 1D4 fire damage.
MEDICAL SUPPLIES: Restore self or a CLOSE Ally for 2D6+3 health.

Brotherhood Initiate

ROLLS: +2 STR, +3PER
HEARTS: 1
LOOT: 1xBOS, 25x Micro Fusion Cells

ACTIONS
ATTACK-LASER RIFLE: ENERGY Effort, FAR. Normal PER attempt with a Laser Rifle. Attack rolls of 15+ deal an additional 1D4 fire damage.
COVERING FIRE: The initiate lays down covering fire on a point within FAR until its next turn. ALL CHECKS & ATTEMPTS NEAR to the point are HARD. Must make a HARD DEX check in order to move through the area.
COORDINATED ASSAULT: When attacking, If the target is under the effects of an ALLY’s COVERING FIRE, the attack is EASY.

Brotherhood Knight

ROLLS: +2 ALL ROLLS
HEARTS: 2
LOOT: 2xBOS

ACTIONS
ATTACK-LASER RIFLE: ENERGY Effort, FAR. Normal PER attempt with a Laser Rifle. Attack rolls of 15+ deal an additional 1D4 fire damage.
ATTACK-RIPPER: WEAPON Damage, Close, STR, Rolls of 15+ attack again.
CALL THE SHOTS: The commander directs a NEAR BOS ALLY to attack. Rolls of 15+ deal ULTIMATE.
AD VICTORIAM: The commander shouts the Brotherhood’s battlecry. All BOS units NEAR to the commander may make a free attack or move NEAR.

Brotherhood Paladin

ROLLS: +5 STR, +3 PER, +2 ALL Other ROLLS
HEARTS: 3
LOOT: 2xBOS, 2xT51-B Parts (1-Leg, 2-Leg, 3-Arm, 4-Arm, 5-Helmet, 6-Torso)

ACTIONS
ATTACK-LASER RIFLE: ENERGY Effort, FAR. Normal PER attempt with a Laser Rifle. Attack rolls of 15+ deal an additional 1D4 fire damage.
ATTACK-POWER ARMOR PUNCH: ULTIMATE Effort, CLOSE
T51-B POWER ARMOR: Attacks against the Paladin are HARD and all incoming damage is reduced by 3

 

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